# Starfall Haven 0.4.2 — Truly Compact Phone HUD

Starfall Haven 0.4.2 replaces the still-oversized first responsive pass with an aggressively compact landscape-phone layout.

## Changes

- Compact phone scale is capped at 1.0 logical scale instead of expanding with physical display density.
- Persistent chrome is reduced to approximately 54 logical pixels at the top and 58 at the bottom.
- Colonist cards and utility controls are condensed while retaining readable names, roles, health, and 44-pixel touch targets.
- Navigation is reduced to 44-pixel controls with narrower gaps.
- Tutorial guidance is reduced to a 58-pixel strip.
- Settler inspection is reduced to a compact 260×150 logical-pixel card on phone viewports.
- Orders, Architect, Work, and Chronicle panels preserve substantially more visible world.
- Work priority cells use 44-pixel rows and shared render/touch geometry.
- Work priority changes provide visible feedback and save immediately.
- The `current` release aliases on the ClawTunnel site now use `Cache-Control: no-cache`; versioned artifacts remain immutable.

## Compatibility

- Package: `space.animefu.starfallhaven`
- Version code: 6
- Minimum Android: 6.0 / API 23
- Existing deterministic simulation, Chronicle scheduling, narration boundaries, and version-4 save behavior are unchanged.
