# Starfall Haven 0.2.0 Expansion Contract

This release expands Starfall Haven into a deeper original mobile colony-management simulator. It may share broad genre mechanics—individual survivor management, schedules/priorities, blueprints, stockpiles, rooms, needs, and tactical drafting—but must not reproduce RimWorld source code, assets, terminology, lore, factions, interface trade dress, icons, or screen layout.

## Must ship

- Stable individual survivor selection and inspectable identity
- Original traits, skills, mood/needs, and explainable thoughts
- Per-survivor work priorities
- Draft/undraft, move and attack orders
- Blueprint-based construction
- Beds/rest and enclosed-room comfort
- Stockpile zones and hauling
- At least one production recipe at a workbench
- Mobile architect and survivor panels with safe-area-aware 48dp targets
- Existing gather/barrier/beacon/raid/Resonance systems remain playable
- Versioned v2 save format with migration from `app/src/test/resources/saves/v1-qualified.bin`
- Same package and release certificate; ordinary upgrade over 0.1.0 preserves colony

## Qualification path

`install 0.1.0 → establish/save colony → install -r 0.2.0 → load/migrate → select survivor → inspect traits/mood → change work priority → draft/move → place blueprints → colonist builds bed/storage/workbench → produce item → survive raid → save/force-stop/relaunch`

A build-only result does not qualify.
